Cops 'n' Robbers: World Tour
Description:
Cops 'n' Robbers is the latest mobile game that I have developed. It is a server driven game where the aim is to play slots to unlock keys, which are used in turn to burgle the town. Each building that the player can enter is a skill-based mini game, where the player must try and get as much money as possible. Once the town is complete, by unlocking all slots and playing all minigames at least once, they are given a plane ticket which allows the player to travel to a new town with the aim being to conquer the world.
Currently there are two towns implemented, each with 3 slots and 3 minigames. This project was very beneficial to my development, as it taught me a lot about the reusability of code as I had to use a lot of abstraction to make adding new towns a simple endeavour.
The client side of the game was created using the same in-house framework from Crazy Slots Adventure, using C# and Xamarin. The server side of the game was developed using Java.
Timespan:
The app was created within a year, with work currently ongoing to provide improvements and content updates to the game.
The Team and my Work:
The team consists of 10 people, with myself being the main developer of the client side of the game. I also contributed to the design of the game and the general game mechanics. The following notable features were implemented by me:
The game is currently available on the Google Play Store and the App Store
Cops 'n' Robbers is the latest mobile game that I have developed. It is a server driven game where the aim is to play slots to unlock keys, which are used in turn to burgle the town. Each building that the player can enter is a skill-based mini game, where the player must try and get as much money as possible. Once the town is complete, by unlocking all slots and playing all minigames at least once, they are given a plane ticket which allows the player to travel to a new town with the aim being to conquer the world.
Currently there are two towns implemented, each with 3 slots and 3 minigames. This project was very beneficial to my development, as it taught me a lot about the reusability of code as I had to use a lot of abstraction to make adding new towns a simple endeavour.
The client side of the game was created using the same in-house framework from Crazy Slots Adventure, using C# and Xamarin. The server side of the game was developed using Java.
Timespan:
The app was created within a year, with work currently ongoing to provide improvements and content updates to the game.
The Team and my Work:
The team consists of 10 people, with myself being the main developer of the client side of the game. I also contributed to the design of the game and the general game mechanics. The following notable features were implemented by me:
- Handling server communication throughout the game.
- Extensive abstraction to allow simple implementation of new towns
- Implemented every popup & menu
- Implemented every slot
- Implemented every minigame
The game is currently available on the Google Play Store and the App Store