Race Yourself - Glass (Beta)
This is the Google Glass version of Race Yourself where the player participates in a number of augmented reality fitness games. These games include Race Yourself, where the player races against one of their previous tracks, Snack Run, where the player participates in a variety of mini games while they run and Challenge Mode, where the player can challenge a friend to race. For more information click here.
Race Yourself - Mobile (Beta)
This is the Android version of Race Yourself which is a social platform where players challenge their friends to races as well as being matched to random players. There are 3 main games here - Race Yourself, where the player races a previous track, Challenge Mode where a player challenges their friends to a race and Automatch mode, where the player is matched to a random opponent based on their fitness level and duration that they specify. For more information click here.
Race Yourself - Gear
This is the Samsung Gear 2 version of Race Yourself which is available on the Samsung app store. In this game the player runs multiples of 100m where they continuously race their previous 100m time to try and get the highest score they can. The player can also view their previous history as well as earn achievements for reaching certain milestones. For more information click here.
Crazy Slots Adventure
This is an Android and iOS game developed in C# with Xamarin using our in-house framework. The aim of the game is to score as many points as possible using the reels that have been provided to the player. I was the main developer for the game, implementing the majority of the features as well as creating the Android version of the engine. For more information, click here.
Cops 'n' Robbers: World Tour
This is an Android and iOS server-driven game developed in C# with Xamarin using our in-house framework. The aim of the game is to conquer the world by playing slots which in turn unlock keys that are used to play minigames. I was the main developer of the game, implementing the majority of the features on the client side as well as some work on the server side. For more information, click here.