Amerigo Moscaroli - Game Programmer
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A Crack in Time (Working Title) - Intro

2/25/2019

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​This game is my current personal project that I am working on. It is a top-down action game where the player must save the world through multiple time periods, and the player can use time-related powers such as stopping time in a small area around themselves.
There are going to be 5 different periods that the player will have to play through, which uses the same world map but with variations based on the time period - for example, in one time period there may be a small town but in the next time period this town has turned into a city. 

The game is being developed using Unreal Engine 4.21, and this page will be updated with my progress with blog posts that state how I achieved certain functionality.

The milestone I am working on at the moment is to have the character controls implemented. This includes:
  • Character movement & jumping
  • Attacking with a sword
  • Stop Time ability.
Once this milestone is complete I will be working towards defining & implementing more abilities that the player can use before implementing enemy logic.
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    Software developer working on a game in Unreal Engine 4, this blog chronicles the development of the game.

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