This game is my current personal project that I am working on. It is a top-down action game where the player must save the world through multiple time periods, and the player can use time-related powers such as stopping time in a small area around themselves.
There are going to be 5 different periods that the player will have to play through, which uses the same world map but with variations based on the time period - for example, in one time period there may be a small town but in the next time period this town has turned into a city.
The game is being developed using Unreal Engine 4.21, and this page will be updated with my progress with blog posts that state how I achieved certain functionality.
The milestone I am working on at the moment is to have the character controls implemented. This includes:
There are going to be 5 different periods that the player will have to play through, which uses the same world map but with variations based on the time period - for example, in one time period there may be a small town but in the next time period this town has turned into a city.
The game is being developed using Unreal Engine 4.21, and this page will be updated with my progress with blog posts that state how I achieved certain functionality.
The milestone I am working on at the moment is to have the character controls implemented. This includes:
- Character movement & jumping
- Attacking with a sword
- Stop Time ability.